3 Minutes To Midnight
3 Minutes to Midnight is a twisted comedy horror experience inspired by the films of Alfred Hitchcock, Ealing Studios comedies and the macabre. The players are put into the shoes of Mrs Claire Clippings, a "defenceless" old lady and former baker renowned for her legendary pork pies.
The experience begins when Mrs Clippings wakes up in the middle of the night and realises that two robbers are breaking into her house. Through interactions with her immediate environment the elderly lady tries to defend herself and trap the criminals from the confines of her bed. During the experience the players slowly realise that Mrs Clippings may not be as helpless as they originally assumed and that the secret ingredient of her meat pies may be darker than Soy Sauce...
My role was primarily as art director and Unity developer.
The experience begins when Mrs Clippings wakes up in the middle of the night and realises that two robbers are breaking into her house. Through interactions with her immediate environment the elderly lady tries to defend herself and trap the criminals from the confines of her bed. During the experience the players slowly realise that Mrs Clippings may not be as helpless as they originally assumed and that the secret ingredient of her meat pies may be darker than Soy Sauce...
My role was primarily as art director and Unity developer.
3 Minutes To Midnight is currently in development and was showcased at FMX 2017. Below is some media about the game.
https://www.3dartistonline.com/news/2017/05/national-film-and-television-school-launches-amd-scholarship/
https://pro.radeon.com/en-us/national-film-and-television-school-unleashing-vr-creativity-with-pro-wx-7100/
https://www.3dartistonline.com/news/2017/05/national-film-and-television-school-launches-amd-scholarship/
https://pro.radeon.com/en-us/national-film-and-television-school-unleashing-vr-creativity-with-pro-wx-7100/
The Crossing
The project below was created during my first year at The NFTS, the brief was to create an interactive experience inspired by a piece of audio. The focus was placed on designing a human performance that could be influenced by the player's actions. I chose a reading of an excerpt from Cormac McCarthy's The Crossing. I was attracted to this piece because it offered me the opportunity to explore the internal life of a character through performance and environment design. This project took three weeks to complete,
Below are two games I worked on as artist and developer